Update details
Here are the changes for the next gameserver update. I might start to implement some or all of the changes before the reset to see, if everything works. (Click the read more - link to see the changes.)
Weapon/Armor changes
- W/A now works linear, i.e. a 1000% weapon is 10 times as strong as a 100% weapon
- W/A gives score in relation to the kingdom's W/A usuage modifier. This will allow races with lower usage mods to carry W/A. The score of unmanned W/A is fix and is also the minimum score for races without W/A usage.
- Kingdoms now create W/A at the percentage of their W/A study. There are now special W/A study modifiers for every race.
- W/A cost is now linear to quality.
- WW and Vampire immunity has been adjusted.
- Enchant has been weakened. It is 4 times weaker for Gnomisch deflectors compared to other equipment.
- Possessed Weapons and Living Armor change can add up to 20% damage/absorption to your weapons/armor
Gnome changes
- Fighters: 75%
- Rangers: 105%
- Clerics: 150%
- Mages: 100%
- Archers: 50%
- Assassins: 20%
- seach mod: 1
- mutiny mod: 1.1
- food produced: 2
- food consumed: 0.9
- build mod: 2.1
- equipment build mod: 3
- study mod: 1
- spell study mod: 1
- assassination: 0.2
- loot: 2
- spy: 1.5
- mana: 1
- weapons: 100%
- armor: 100%
- weapon usage: 0.75
- armor usage: 1
- war machines: 300%
- labs per warmachine: 0.8
- Gnomes can build Gnomish Deflectors. This is a special kind of war machines that adds absorption. They are also manned by laborers and they are produced at the same quality as war machines.
- Purgatory has been removed. Gnomes can use Gaea's Wrath.
- Gnomes can use Gaea's Love and Gaeas Presence as special spells.
Other changes
- Death Barrier, Fear Barrier, Confusion Barrier, Spell Steal Barrier, Dispel Barrier and Phyisical Barrier do not lose additional mana per turn anymore.
- My study calculator is added to the study screen
- Midas Touch, Scrying and Dispel are now 100% spells (available from start).
- Warp Lightning resistance has been reduced
- Sirens Call resistance has been reduced (it is still the spell with the highest resistance, but clerics defend only half as good as before, mages as good as before = now double as good as clerics).
- Punish mode now only allows 10 hits per kingdom against the punished kingdom.
- Spell quests have been fixed.
- Race rankings, Alliance rankings and Deity rankings page - menu fixed
- Turn quick stats and Bloodlust food now have formatted numbers
- Affe updated his tooltips.
- Fixed a bug with building score. The min score rule now applies to all universes. (A kingdom without troops still gets a minimum score for the troops it should have.)
- Dark elves can use their mana drain special on themselves.
- Temporary version of a new mino advisor.
- Mage/Magetower mana does no longer have a random effect.
- Outpost and guardtower defense has been reduced to 140%.
- Castle defense has been reduced to 200%.
- The formula of how much land is taken in military conflicts has been changed.
- The chance to find a Balrog has been reduced to 1/10 of what it was before.
~Stein